Nova Flow OS
KDE Developer Platform
KDE Developer Platform
  • KDE Developer Platform
    • Getting started
      • Building KDE software
        • KDE software
        • Where to find the development team
        • Learning more
        • Choose what to work on
        • Source code cross-referencing
        • Installing build dependencies
        • Set up a development environment
        • Building KDE software with kdesrc-build
        • Basic troubleshooting
        • Tips and tricks
        • IDE Configuration
          • Setting up an IDE for KDE development
          • Visual Studio Code
          • Qt Creator
          • Kate
          • KDevelop
          • CLion
          • Sublime Text
        • Building KDE software manually
        • Building KDE software with distrobox and podman
      • Kirigami
        • KDE is ours
        • Setting up and getting started
        • Explaining pages
        • Layouts, ListViews, and Cards
        • Adding actions
        • Adding a dialog
        • Using separate files
        • Next steps
        • Colors and themes in Kirigami
        • Typography
        • Actions based components
        • Page rows and page stacks
        • Scrollable pages and list views
        • Cards
        • Drawers
        • Chips
        • Dialog types
        • Controls and interactive elements
        • Form layouts
        • Inline messages
        • Action toolbars
        • Progress bars and indicators
        • List views
        • Understanding CMakeLists
        • Figuring out main.cpp
        • Connect logic to your QML user interface
        • Connect models to your QML user interface
        • About page
        • Introduction to Kirigami Addons
        • FormCard About pages
        • Form delegates in your settings pages
      • KXmlGui
        • Getting started with KXmlGui
        • Hello World!
        • Creating the main window
        • Using actions
        • Saving and loading
        • Command line interface
      • Python with Kirigami
        • Apps with QML and Python
        • Your first Python + Kirigami application
        • Creating a Python package
        • Creating a Flatpak
      • Common programming mistakes
      • Adding a new KDE project
    • Features
      • Icons
      • Configuration
        • The KConfig Framework
        • Introduction to KConfig
        • Using KConfig XT
        • KDE Frameworks 6 porting guide
        • Settings module (KCM) development
        • KConfigDialog
      • D-Bus
        • What is D-Bus practically useful for?
        • Introduction to D-Bus
        • Accessing D-Bus interfaces
        • Intermediate D-Bus
        • Creating D-Bus interfaces
        • Using custom types with D-Bus
        • D-Bus autostart services
      • Create your own mouse cursor theme
      • Session management
      • Archives
      • Desktop file
      • KAuth
        • Privilege Escalation
        • Using actions in your applications
      • KIdleTime
      • Akonadi: personal information management
        • Debugging Akonadi Resources
        • Using Akonadi in applications
      • Concurrent programming
      • Solid
      • Sonnet
    • Plasma themes and plugins
      • Getting started
      • Plasma Widget tutorial
        • How to create a plasmoid
        • Setup
        • Porting Plasmoids to KF6
        • Testing
        • QML
        • Plasma's QML API
        • Widget Properties
        • Configuration
        • Translations / i18n
        • Examples
        • C++ API
      • KWin Effects
      • Plasma Desktop scripting
        • Javascript Interaction With Plasma Shells
        • Templates
        • Examples
        • API documentation
        • Configuration keys
      • Plasma Style tutorial
        • Creating a Plasma Style quickstart
        • Understanding Plasma Styles
        • SVG elements and Inkscape
        • Background SVG format
        • System and accent colors
        • Theme elements reference
        • Porting themes to Plasma 5
        • Porting themes to Plasma 6
      • Aurorae window decorations
      • KWin scripting tutorial
        • Quick start
        • KWin scripting API
      • Wallpapers
      • Plasma comic
        • Tutorial
        • Testing and debugging
        • Examples
      • Create a custom Window Switcher
      • KRunner C++ Plugin
        • Basic Anatomy of a Runner
        • KRunner metadata format
    • Applications
      • Creating sensor faces
      • Dolphin
        • Creating Dolphin service menus
      • Kate
        • Kate plugin tutorial
      • KMines
        • Making a KMines theme
      • Writing tests
        • Appium automation testing
    • Packaging
      • Android
        • KDE on Android
        • Building applications for Android
        • Packaging and publishing applications for Android
        • Publishing on Google Play
          • Introduction
          • Packaging your app
          • Adding your app to Google Play
          • Publishing your app
          • Releasing new versions of old apps
        • Porting applications to Android
          • Basic porting
          • Making applications run well on Android
          • Metadata
      • Windows
        • Packaging and publishing applications for Windows
        • Publish your app in the Microsoft Store
          • Packaging your app for the Microsoft Store
          • Submitting your app to the Microsoft Store
      • Plasma Mobile
        • KDE on mobile devices
        • Porting a new device to Plasma Mobile
        • KDE Telephony stack
          • General Overview
          • Kernel layer
          • System daemons
            • General overview
            • Developing Telephony functionality
            • ModemManager Telephony functions
          • Session daemons
          • QML declarative plugin layer
          • KDE application layer
        • Execute applications
      • Distributing KDE software as Flatpak
        • Your first Flatpak
        • Extending your package
        • Nightly Flatpaks and Flathub
        • Testing your Flatpak
    • System administration
      • Shell scripting with KDE dialogs
      • Kiosk: Simple configuration management for large deployment
        • Abstract
        • Introduction to Kiosk
        • Kiosk keys
    • Contribute to the documentation
    • About
      • Readme
      • License
        • Creative Commons Attribution-ShareAlike 4.0 International
        • GNU General Public License 3.0 or later
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  1. KDE Developer Platform
  2. Getting started
  3. Building KDE software

Choose what to work on

Get inspired by the work of others

PreviousLearning moreNextSource code cross-referencing

Last updated 8 months ago

The best place to start is with something that personally affects you: for example, a small bug or glitch in a piece of KDE software that you use, or an idea you have for a new feature.

The personal angle will impart more motivation to get started, push through challenges, and finish your contribution to KDE. This isn't a requirement, but it's a strong indicator that you'll be able to complete the task as a brand new KDE contributor.

If everything works great for you, here are some other ideas for starting points:

  • Improve awkwardly-worded messages and labels that are written in English. This is a great way for non-programmers to contribute! If you can compile software and have a good grasp of English, you can make a big difference here.

  • Work on Junior Jobs, which are small tasks that are suitable for beginners (both bugs and features). You can find them available both on and .

  • Work on KDE's , many of which are small and easy.

  • Work on , bugs that can be found within 15 minutes of using Plasma.

There are many other lists of issues you can take a look at:

  • The Usability and Productivity goal wiki page mentioned before has its own you can tackle.

  • The has that can be useful to search for bugs.

  • The has a full of old merge requests with interesting but unfinished ideas. You can ask their developers if it's okay to take over the work on them.

  • The is a good entrypoint if you are looking to make a new KDE application from scratch.

Try not to start out by proposing or working on major features or significant design changes. These can be controversial, and the smoothest way to get going is by working on relatively non-controversial bugfixes. Start slowly and build trust!

Once you've got a general idea about what you want to work on, you can [get in touch with the existing developers]({{< ref "help-developers" >}}) and they can help you out by pointing you to the right place in the code and providing advice about how to tackle the problem.

Bugzilla
Gitlab
bugs related to
Usability & Productivity initiative
15 minute bugs
list of easy bugs
Bug Triaging team
many search queries
Gardening team
stale merge requests list
list of app ideas