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Qt6 QML Book
Qt6 QML Book
  • Qt6 QML Book
    • Preface
      • Welcome!
      • Acknowledgements
      • Authors
    • Meet Qt
      • Qt and Qt Quick
      • Qt Building Blocks
      • Qt 6 Introduction
    • Getting Started
      • Quick Start
      • Installing Qt 6 SDK
      • Hello World
      • Application Types
      • Summary
    • Qt Creator IDE
      • Qt Creator IDE
      • The User Interface
      • Registering your Qt Kit
      • Managing Projects
      • Using the Editor
      • Locator
      • Debugging
      • Shortcuts
    • Quick Starter
      • Quick Starter
      • QML Syntax
      • Core Elements
      • Components
      • Simple Transformations
      • Positioning Elements
      • Layout Items
      • Input Elements
      • Advanced Techniques
    • Fluid Elements
      • Fluid Elements
      • Animations
      • States and Transitions
      • Advanced Techniques
    • Qt Quick Controls
      • UI Controls
      • Introduction to Controls
      • An Image Viewer
      • Common Patterns
      • The Imagine Style
      • Summary
    • Model View
      • Model View-Delegate
      • Concept
      • Basic Models
      • Dynamic Views
      • Delegate
      • Advanced Techniques
      • Summary
    • Canvas
      • Canvas Element
      • Convenience API
      • Gradients
      • Shadows
      • Images
      • Transformation
      • Composition Modes
      • Pixel Buffers
      • Canvas Paint
      • Porting from HTML5 Canvas
    • Shapes
      • Shapes
      • A Basic Shape
      • Building Paths
      • Filling Shapes
      • Animating Shapes
      • Summary
    • Effects
      • Effects in QML
      • Particle Concept
      • Simple Simulation
      • Particle Parameters
      • Directed Particles
      • Affecting Particles
      • Particle Groups
      • Particle Painters
      • Graphics Shaders
      • Shader Elements
      • Fragment Shaders
      • Wave Effect
      • Vertex Shader
      • Curtain Effect
      • Summary
    • Multimedia
      • Multimedia
      • Playing Media
      • Sound Effects
      • Video Streams
      • Capturing Images
      • Summary
    • Qt Quick 3D
      • Qt Quick 3D
      • The Basics
      • Working with Assets
      • Materials and Light
      • Animations
      • Mixing 2D and 3D Contents
      • Summary
    • Networking
      • Networking
      • Serving UI via HTTP
      • Templates
      • HTTP Requests
      • Local files
      • REST API
      • Authentication using OAuth
      • Web Sockets
      • Summary
    • Storage
      • Storage
      • Settings
      • Local Storage - SQL
    • Dynamic QML
      • Dynamic QML
      • Loading Components Dynamically
      • Creating and Destroying Objects
      • Tracking Dynamic Objects
      • Summary
    • Javascript
      • JavaScript
      • Browser/HTML vs Qt Quick/QML
      • JS Language
      • JS Objects
      • Creating a JS Console
    • Qt C++
      • Qt and C++
      • A Boilerplate Application
      • The QObject
      • Build Systems
      • Common Qt Classes
      • Models in C++
    • Extending QML
      • Extending QML with C++
      • Understanding the QML Run-time
      • Plugin Content
      • Creating the plugin
      • FileIO Implementation
      • Using FileIO
      • Summary
    • Qt for Python
      • Qt for Python
      • Introduction
      • Installing
      • Building an Application
      • Limitations
      • Summary
    • Qt for MCUs
      • Qt for MCUs
      • Setup
      • Hello World - for MCUs
      • Integrating with C++
      • Working with Models
      • Summary
    • About
      • Readme
      • License
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  1. Qt6 QML Book
  2. Qt for MCUs

Summary

In this chapter we've scratched the surface of Qt for MCUs and Qt Quick Ultralite. These technologies bring Qt to much smaller platforms and make it truly embeddable. Through-out this chapter, we've used the virtual desktop target, which allows for quick prototyping. Targeting a specific board is just as easy, but requires access to hardware and the associated tools.

Key take-aways from using Qt Quick Ultralite is that there are fewer built in elements, and that some APIs are slightly more restricted. But given the intended target systems, this is usually not a hindrance. Qt Quick Ultralite also turns QML into a compiled language, which actually is nice. It allows you to catch more errors during compile time, instead of having to test more during run time.

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Last updated 9 months ago